π£PREDAX : Monsters
Slime = Simple problems
Goblins = Small problems
Orcs = Medium problems
Ogre = Big problems
Minotaur = Stubborn Problems
Elemental = Type based problems
Mermaid = Attractive problems
Naga = Twisted problems
Gorgon = Indirect problems (direct fighting gets stoned attacks or peoples)
Hydra = Complex Problems
Kraken = Multiple problems
Chimera = Unrelated & Chaotic problems
Nemean Lion =
Cerberus =
Griffin= Money Problems
Golem = Fame problems
Treant = Growing problems
Mimic = camouflaged problems
Shapeshifer = always changing, adapting, transforming problems
(like money)
Doppleganger = self problems
Ghost = Blurry problems
Undead = Repeating Problems
Vampire = Drain problems
Werewolf = Time based problems
Demon = Hard problems
Sphinx = Riddle type problems
Dragon = Highest level problems
Divines = worth based problems
Gods = max level based problems
(current apexs & max level targets, known)
Charybdis = Sand trap proplems
Behemoth = massive problems
Leviathan = hidden problems
Ziz = high scale problems
Cyclops = direct problems (only direct attack on weakness works)
Hecatonchries = 100 or more link based problems,
Titan = Impossible Problems as moving the world
Primordial = concept or universal rule based problems (without that one concept can you still achieve it)
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