🟣PREDAX : Monsters

Slime = Simple problems 

Goblins = Small problems
Orcs = Medium problems
Ogre = Big problems
Minotaur = Stubborn Problems
Elemental = Type based problems

Mermaid = Attractive problems 
Naga = Twisted problems

Gorgon = Indirect problems (direct fighting gets stoned attacks or peoples)
Hydra = Complex Problems

Kraken = Multiple problems 

Chimera = Unrelated & Chaotic problems 

Nemean Lion =

Cerberus = 

Griffin= Money Problems

Golem = Fame problems

Treant = Growing problems

Mimic = camouflaged problems

Shapeshifer = always changing, adapting, transforming problems

(like money)

Doppleganger = self problems 

Ghost = Blurry problems

Undead = Repeating Problems

Vampire = Drain problems

Werewolf = Time based problems

Demon = Hard problems

Sphinx = Riddle type problems
Dragon = Highest level problems

Divines = worth based problems

Gods = max level based problems

(current apexs & max level targets, known) 

Charybdis = Sand trap proplems

Behemoth = massive problems

Leviathan = hidden problems

Ziz = high scale problems

Cyclops = direct problems (only direct attack on weakness works) 

Hecatonchries = 100 or more link based problems, 

Titan = Impossible Problems as moving the world

Primordial = concept or universal rule based problems (without that one concept can you still achieve it)

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